A staff engineer figuring out AI-assisted development in public — the tangents, the failures, and the learning.

This blog exists in the spirit of Austin Kleon’s Show Your Work. You won’t find polished tutorials here. Instead: scope creep documented in real-time, refactors that went sideways, a game that probably should have been paper-prototyped first, and the slow realisation that AI changes how you work but not how hard it is.

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An Army of One Prompt

That is how long it took to go from nothing to a printed 1000 point Soviet army for Bolt Action. Roughly fifty models, around forty of them unique sculpts, fully designed, generated, modelled, sliced, printed, and sitting on my desk. Concept to physical thing in my hand, three evenings, in my spare time, while doing everything else I usually do.

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