A staff engineer figuring out AI-assisted development in public — the tangents, the failures, and the learning.

This blog exists in the spirit of Austin Kleon’s Show Your Work. You won’t find polished tutorials here. Instead: scope creep documented in real-time, refactors that went sideways, a game that probably should have been paper-prototyped first, and the slow realisation that AI changes how you work but not how hard it is.

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The Best Part Has No AI in It

A friend of mine just got a 3D printer. He read my last post, the one about building a Soviet army in three evenings, and quite reasonably wanted to know how to do it himself. We were on our phones. He could not really sit and read the prompt in full, could not digest the style-versus-pose distinction, could not work through the order of operations. He got the idea but not the practice, and so he was rediscovering most of it from scratch.

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An Army of One Prompt

That is how long it took to go from nothing to a printed 1000 point Soviet army for Bolt Action. Roughly fifty models, around forty of them unique sculpts, fully designed, generated, modelled, sliced, printed, and sitting on my desk. Concept to physical thing in my hand, three evenings, in my spare time, while doing everything else I usually do.

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Show Your Work

When I first started using Claude Code last summer, it felt like a chatty junior engineer who couldn’t wait to tell you what it was thinking. It kept you in the loop. It explained itself. It told you what it was about to try, why it thought that might work, and then narrated its way through whether it did. There was charm in it. You felt like you were pairing.

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Your Scientists Were So Preoccupied

This is a thing you should not do. I want to say that up front, before any of the rest of it, because the rest of it is a reasonably well-considered guide to doing the thing, and I do not want anyone reading the guide bit and thinking that I am endorsing what comes after it.

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