A staff engineer figuring out AI-assisted development in public — the tangents, the failures, and the learning.
This blog exists in the spirit of Austin Kleon’s Show Your Work. You won’t find polished tutorials here. Instead: scope creep documented in real-time, refactors that went sideways, a game that probably should have been paper-prototyped first, and the slow realisation that AI changes how you work but not how hard it is.
Start here
- The origin story — A Blog of Dubious Intent — why this exists and what you’ll find
- The game — Finally… A Wild MVP Appears — three months of building a tactical wargame with AI
- The katas — How I Learnt to Stop Worrying and Love Agentic Katas — structured practice for AI-assisted development
- The craft — The Smell of Panic When You Context Thrash — what goes wrong when you skip understanding
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The Canary in the Harness
On discovering that your favourite tool got measurably worse, that you’d been blaming yourself for it, and that the only reason you noticed at all was because another harness was sitting right next to it behaving normally.