A staff engineer figuring out AI-assisted development in public — the tangents, the failures, and the learning.

This blog exists in the spirit of Austin Kleon’s Show Your Work. You won’t find polished tutorials here. Instead: scope creep documented in real-time, refactors that went sideways, a game that probably should have been paper-prototyped first, and the slow realisation that AI changes how you work but not how hard it is.

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Encode It, Don't Remember It

How do you give an AI harness good guardrails? I have been poking at the question for a while. Then on a random Tuesday it stopped being theoretical, because I sat down to add observability to a web service I own.

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The more an AI can break, the less you let it do.

About nine months ago I joined a team that owned an OpenSearch cache nobody on the team understood.

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Doesn't Look Like Anything to Me

I have been generating 3D models of World War II miniatures for printing. Concept image in, printable model out, slice it, print it on an A1 mini. The 3D model generation has been mostly Meshy, because Meshy has been mostly good enough, and good enough is a powerful drug.

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I Didn't Grok Superpowers

The skills moment is happening. Matt Pocock’s repo is blowing up. Superpowers, nwave.ai. Curated bundles of markdown being treated as installable expertise.

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