A staff engineer figuring out AI-assisted development in public — the tangents, the failures, and the learning.

This blog exists in the spirit of Austin Kleon’s Show Your Work. You won’t find polished tutorials here. Instead: scope creep documented in real-time, refactors that went sideways, a game that probably should have been paper-prototyped first, and the slow realisation that AI changes how you work but not how hard it is.

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