A staff engineer figuring out AI-assisted development in public — the tangents, the failures, and the learning.
This blog exists in the spirit of Austin Kleon’s Show Your Work. You won’t find polished tutorials here. Instead: scope creep documented in real-time, refactors that went sideways, a game that probably should have been paper-prototyped first, and the slow realisation that AI changes how you work but not how hard it is.
Start here
- The origin story — A Blog of Dubious Intent — why this exists and what you’ll find
- The game — Finally… A Wild MVP Appears — three months of building a tactical wargame with AI
- The katas — How I Learnt to Stop Worrying and Love Agentic Katas — structured practice for AI-assisted development
- The craft — The Smell of Panic When You Context Thrash — what goes wrong when you skip understanding
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The Council Will See You Now...
You were the chosen one! You were supposed to destroy the hallucinations, not join them!